Texture formats in texture archives may vary depending on platform - on the PC version they are usually encoded as DXTn textures or raw bitmaps. #td, where the first character is specific for each platform: Textures are still stored in dictionaries but they use the extension. Since Grand Theft Auto IV uses the new RAGE engine, it also uses different texture formats. In the mobile versions ( iOS and Android) of Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, textures are stored separately in the gta3.txt, gta3.pvr (,, and ), and files instead. Most are stored in another archive file named gta3.img. The files belong to RenderWare's binary stream files. Texture archives in the Grand Theft Auto III game trilogy go by the extension. A texture archive is a collection of images for use in a game.
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